Multiplayer Games and Networking
There are several attractions to using the Internet to play games. The Internet can make games available to large numbers of users on a round-the-clock basis. The Internet can provide users with the opportunity to build global support communities for particular games and allow direct marketing of game-related items to consumers. It is harder to add Internet capability to a game after it is written than during the design phase. There are several networking issues that must be taken into a count when a multiplayer game is being designed. Session-Oriented Multiplayer Games Not every multiplayer game is amenable to delivery on the Internet. In many ways, turn-based games are easier to deploy than fighting games because of inherent latency problems with Internet communications. Even for turnbased games, designers need to decide whether new players can drop in at any time or whether they can join only at fixed points in the game. In session-oriented multiplayer games, new playe...